OLYA MITSO - UX/UI DESIGNER

OLYA MITSO - UX/UI DESIGNER

AVAILABLE FOR SELECT WORK

SIX years turning ambiguous problems into clear, confident interfaces. I work end-to-end - research and flows through to pixel-tight UI and design systems that scale.

The name stays quiet on purpose. Let the work do the talking.

Skills

UX Design - research, flows, testing

UX Design

UI Design - visual systems, interfaces

UI Design

Design Systems - tokens, components, docs

Design Systems

Prototyping - interactive, motion, hand-off

Prototyping

Mapping - user flows, information architecture

Mapping

Tools

Figma

Claude

Adobe Suite

Cinema 4D

& many more

Worked with

AXA

BlueCross

Assurant

Gigasure

& many more

UX | UI Design

UX | UI Design

Prototyping

Prototyping

Design system

Design system

Artificial Intelligence (AI

Artificial Intelligence (AI

2019-2026

Designing_

/ Independent UX/UI designer based in the United Kingdom, working word-wide.

  • Design System

  • Design System

  • Design System

  • Design System

  • Creativity

  • Creativity

  • Creativity

  • Creativity

  • UX/UI

  • UX/UI

  • UX/UI

  • UX/UI

Skills
Skills
Values
Values
Methodology
Methodology

/Expertise

01

UI Design

The latest in technology trends, from blockchain to artificial intelligence.

02

Ux Design

The latest in technology trends, from blockchain to artificial intelligence.

03

Prototyping

The latest in technology trends, from blockchain to artificial intelligence.

04

Design system

The latest in technology trends, from blockchain to artificial intelligence.

05

Artificial Intelligence (AI

The latest in technology trends, from blockchain to artificial intelligence.

/Projects

I worked on some incredible projects

I worked on some incredible projects

01

Blink Travel

Redesigning a parametric travel product end-to-end - user flows, data flows, information architecture, brand theming, and the component library underneath it.

02

Weather guarantee

Designing a parametric weather product from zero - no existing UI to redesign, no direct precedent to copy.

03

Creative agency

Range and roots - web, motion, and teaching across a video production studio and academy in Kyiv.

04

Portfolio

This site - turning three case studies and a bound design system into a working, clickable portfolio.

Blink Travel

Redesigning a parametric travel product end-to-end - user flows, data flows, information architecture, brand theming, and the component library underneath it.

Weather guarantee

Designing a parametric weather product from zero - no existing UI to redesign, no direct precedent to copy.

Creative agency

Range and roots - web, motion, and teaching across a video production studio and academy in Kyiv.

Portfolio

This site - turning three case studies and a bound design system into a working, clickable portfolio.

Blink Travel

Redesigning a parametric travel product end-to-end - user flows, data flows, information architecture, brand theming, and the component library underneath it.

Weather guarantee

Designing a parametric weather product from zero - no existing UI to redesign, no direct precedent to copy.

Creative agency

Range and roots - web, motion, and teaching across a video production studio and academy in Kyiv.

Portfolio

This site - turning three case studies and a bound design system into a working, clickable portfolio.

/Process

Step 01/05

Research

Talking to users, studying the market, and grounding decisions in evidence, not guesses.

Step 02/05

Map out UX

Structuring flows and information architecture so the logic holds up before it looks good.

Step 03/05

Prototype

Turning flows into interactive, high-fidelity screens that feel like the real product.

Step 04/05

Test and feedback

Putting the design in front of real users and stakeholders, then listening hard.

Step 05/05

Iterate and refine

Sharpening the details until the interface feels obvious, not just functional.

Step 01/05

Research

Talking to users, studying the market, and grounding decisions in evidence, not guesses.

Step 02/05

Map out UX

Structuring flows and information architecture so the logic holds up before it looks good.

Step 03/05

Prototype

Turning flows into interactive, high-fidelity screens that feel like the real product.

Step 04/05

Test and feedback

Putting the design in front of real users and stakeholders, then listening hard.

Step 05/05

Iterate and refine

Sharpening the details until the interface feels obvious, not just functional.

Olya Mitso

Olya Mitso

Sections

ABOUT

UX Design

expertise

UI Design

projects

Design Systems

Process

Prototyping

Contact

Prototyping

Work

Travel

UX Design

Weather guarantee

UI Design

Creative agency

Design Systems

Portfolio

Prototyping

Contact

LinkedIn

UX Design

Behance

UI Design

© 2026 No Name Creative.

© 2026 No Name Creative.