OLYA MITSO - PRODUCT & UX/UI DESIGNER

OLYA MITSO - PRODUCT & UX/UI DESIGNER

AVAILABLE FOR SELECT WORK

SEVEN years turning ambiguous problems into clear, confident interfaces. I work end-to-end - research and flows through to pixel-tight UI and design systems that scale.

Judge it by the work. That's the whole pitch.

Skills

UX Design - research, flows, testing

UX Design

UI Design - visual systems, interfaces

UI Design

Design Systems - tokens, components, docs

Design Systems

Prototyping - interactive, motion, hand-off

Prototyping

Mapping - user flows, information architecture

Mapping

Tools

Figma

Claude

Framer

Adobe Suite

& many more

Worked with

AXA

Assurant

MAWDY

Blue Cross

& many more

UX | UI Design

UX | UI Design

Design system

Design system

Prototyping

Prototyping

Mapping

Mapping

Artificial Intelligence (AI)

Artificial Intelligence (AI)

2019-never stopped

Designing_

/ Product & UX/UI designer based in the UK, working with partners across the globe.

Get in touch
  • DESIGN SYSTEM

  • DESIGN SYSTEM

  • DESIGN SYSTEM

  • DESIGN SYSTEM

  • CREATIVITY

  • CREATIVITY

  • CREATIVITY

  • CREATIVITY

  • UX/UI

  • UX/UI

  • UX/UI

  • UX/UI

/Skills
01
UX Design
Research, flows, and testing - mapping how people actually move through a product before drawing a single screen.
02
UI Design
Visual systems and interfaces - the pixel-level language that makes a product feel considered.
03
Design Systems
Tokens, components, and documentation - the shared vocabulary that keeps a product consistent as it grows.
04
Prototyping
Interactive, motion, and hand-off - turning static screens into something that feels real before it ships.
05
Mapping
User flows and information architecture - the invisible structure that makes complex products feel simple.

/Process

Get in touch

Step 01/05

Research

Talking to users, studying the market, and grounding decisions in evidence.

Step 02/05

Map out UX

Structuring flows and information architecture so the logic holds up before it looks good.

Step 03/05

Prototype

Turning flows into interactive, high-fidelity screens that feel like the real product.

Step 04/05

Test and feedback

Putting the design in front of real users and stakeholders, then listening.

Step 05/05

Iterate and refine

Sharpening the details until the interface feels obvious, not just functional.

Step 01/05

Research

Talking to users, studying the market, and grounding decisions in evidence.

Step 02/05

Map out UX

Structuring flows and information architecture so the logic holds up before it looks good.

Step 03/05

Prototype

Turning flows into interactive, high-fidelity screens that feel like the real product.

Step 04/05

Test and feedback

Putting the design in front of real users and stakeholders, then listening.

Step 05/05

Iterate and refine

Sharpening the details until the interface feels obvious, not just functional.

Briefs, collaborations, ROLES or a quick question - drop a note.

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Olya Mitso

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